Interface and Menu Design (Part 2)
Interface and Visual Style Hey pilots! Welcome to part 2 of my blog on the exciting (yes I said it!) world of game interfaces and menus. In this part, I’ll be chatting about visual design […]
Interface and Visual Style Hey pilots! Welcome to part 2 of my blog on the exciting (yes I said it!) world of game interfaces and menus. In this part, I’ll be chatting about visual design […]
Cockpits (Part 1) – Greetings pilots! A regularly requested feature for Rogue is the inclusion of cockpits. Therefore, its sequel will finally see these realised, so let’s chat a bit about them. Firstly, a little […]
Why the Nintendo Switch? – I thought I’d write a few words about the decision to design Rogue’s sequel around the Nintendo Switch. This will entail a little journey back in time, so let’s buckle […]